Statemachine DSL
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Introduction
Statemachine
State machine or finite-state machine (FSM) is a mathematical model of computation and represents an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to external events. The change from one state to another is called a transition. A FSM is defined by a list of its states, its initial state, and the conditions for each transition. The condition for a transition is called guard. There can be many guards protecting a transition to be triggered. Every guard is joined with a logical AND operation, so every guard must evaluate to true, to trigger a protected transition. The operations to occur before a transition can be executed, are called actions. Actions prepare the next upcoming state, calculate things or display information.